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Salvage

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Welcome to the salvage page !!!
 Salvage listed on left an what it changes on the right.Any thats appears in RED are embues with a 33% (38% aug'd) chance of sucess

 

Armor

Alabaster =  Piercing
Armoredillo Hide = Acid
Bronze = Blade
Ceramic = Fire
Marble = Bludgeon
Peridot = Melee Defense +1
Reedshark Hide = Lightning
Steel = Armor Lvl +20
Wool = Cold
Yellow Topaz = Missile Defense +1
Zircon = Magic Defense +1

 
Item

Copper = Missile to Melee
Ebony = Gharu Racial
Gold = Increase Value
Linen = Reduce Burden 25%
Moonstone = Mana +250
Pine = Reduces Value 25%
Porcelain = Sho Racial
Silk = Rank Removal
Silver = Melee  to Missle
Teak = Aluvian Racial
 
Satin = Viamontian Racial *new

 
Magic Item
 
Agate = Minor Focus
Azurits = Wizards Intellect
Black Opal = Critial Strike
Bloodstone = Minor Endurance
Carnelian = Minor Strength
Citrine = Minor Stamina Gain
Fire Opal = Crippling Blow
Hematite = Warriors Vitality
Lapiz Lazuli = Minor Self
Lavender Jade = Minor Mana Gain
Malachite = Warriors Vigor
Opal = Mana c Bonus +1
Red Jade = Minor Heatlh Gain
Rose Quartz = Minor Quickness
Smoky Quartz = Minor Coord
Sunstone = Armor Render
 
Green Garnet = Monster Bonus +1

 

 


 
Weapon

Aquamarine = Frost  Render
Black Garnet = Pierce Render
Brass = Melee Bonus +1
Emerald = Acid Render
Granite = Improve variance 20%
Imperial Topaz = Slash Render
Iron = Damage +1
Jet = Lightning Render
Mahogany = adds +4/ missle weapons
Oak = Speed
Red Garnet = Flame Render
Velvet = Attack Bonus +1
White Sapphire = Bludgeon Render

 
No Skill Needed

Ivory =  Makes Droppable

Leather = Retains/no sell/no salvage

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